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When a Game Sells the Machine: Space Invaders and the Economics of Complementary Products
In the history of modern business, a few products are remembered less for what they were and more for what they made possible. The home version of Space Invaders, released for the Atari Video Computer System in 1980, belongs to this rare group. The original arcade game had been created by the Japanese company Taito in 1978 and had already become a worldwide phenomenon. When Atari brought it into living rooms two years later, something interesting happened: people did not only
May 3013 min read


From Skype to Teams: Business Lessons from the Life Cycle of a Digital Communication Platform
Skype was once one of the most recognized names in global digital communication. For many people, the word “Skype” became almost equal to online calling. It helped families speak across borders, supported international business meetings, and showed that voice and video communication could move from traditional telephone systems to internet-based platforms. The story of Skype is not only a story about technology. It is also a useful educational case for business, management, i
May 118 min read
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