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From Cartridges to Ecosystems: How the Business of Modern Gaming Can Teach Us to Build a Better Future
For most of its early history, the #video_game industry sold two simple things: a machine and a piece of plastic. A family bought a console, then bought cartridges or discs to play on it. The relationship between the company and the player often ended at the cash register. Once the box was opened, the sale was complete, and the next sale would only happen when a new game appeared on a shelf. This was a clear and honest model, but it was also limited. Revenue arrived in sharp
May 3012 min read


Servant Leadership and the Future of Responsible Organizations
Leadership has often been understood through the image of authority, control, and decision-making power. In many traditional organizations, the leader was seen as the person at the top of the structure, while others were expected to follow instructions, deliver results, and support the leader’s goals. Servant leadership changes this logic. It asks a different question: not how people can serve the leader, but how the leader can serve people, teams, institutions, and society.
May 186 min read
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