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From Consoles to Ecosystems: What Atari, Nintendo, and Sega Teach Us About the Gaming Business
The history of the #gaming_business is more than a story about entertainment. It is also a useful case study in #innovation, #competition, #technology_management, and #platform_economics. Long before the term “platform economy” became common in business schools, the video game industry was already showing how companies could create value by connecting hardware, software, developers, distributors, and users within one ecosystem. Atari, Nintendo, and Sega played important roles
May 149 min read


Understanding Market Competition Through Porter’s Five Forces: A Practical Lesson for Strategy Students
In business education, students often learn that competition is not limited to the companies that sell the same product or service. A restaurant does not only compete with another restaurant. It may also compete with home delivery platforms, ready-made meals, supermarkets, changing customer habits, rent costs, labor shortages, and digital reviews. A university does not only compete with other universities. It may also face pressure from online learning platforms, professional
Apr 249 min read
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