top of page



Is the 3D Industry Shifting? From Entertainment Technology to Cross-Sector Infrastructure
The #3D_industry has changed significantly over the last several decades. In its early public imagination, 3D technology was often connected with #video_games, animated films, and entertainment culture. For many people, the first experience with digital three-dimensional environments came through games, arcades, consoles, and later computer graphics. Older entertainment titles, including action and adventure games such as Contra, helped create a generation that understood dig
6 min read


From Consoles to Ecosystems: What Atari, Nintendo, and Sega Teach Us About the Gaming Business
The history of the #gaming_business is more than a story about entertainment. It is also a useful case study in #innovation, #competition, #technology_management, and #platform_economics. Long before the term “platform economy” became common in business schools, the video game industry was already showing how companies could create value by connecting hardware, software, developers, distributors, and users within one ecosystem. Atari, Nintendo, and Sega played important roles
9 min read
bottom of page