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When a Game Sells the Machine: Space Invaders and the Economics of Complementary Products
In the history of modern business, a few products are remembered less for what they were and more for what they made possible. The home version of Space Invaders, released for the Atari Video Computer System in 1980, belongs to this rare group. The original arcade game had been created by the Japanese company Taito in 1978 and had already become a worldwide phenomenon. When Atari brought it into living rooms two years later, something interesting happened: people did not only
May 3013 min read


From Consoles to Ecosystems: What Atari, Nintendo, and Sega Teach Us About the Gaming Business
The history of the #gaming_business is more than a story about entertainment. It is also a useful case study in #innovation, #competition, #technology_management, and #platform_economics. Long before the term “platform economy” became common in business schools, the video game industry was already showing how companies could create value by connecting hardware, software, developers, distributors, and users within one ecosystem. Atari, Nintendo, and Sega played important roles
May 149 min read
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