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From Cartridges to Ecosystems: How the Business of Modern Gaming Can Teach Us to Build a Better Future
For most of its early history, the #video_game industry sold two simple things: a machine and a piece of plastic. A family bought a console, then bought cartridges or discs to play on it. The relationship between the company and the player often ended at the cash register. Once the box was opened, the sale was complete, and the next sale would only happen when a new game appeared on a shelf. This was a clear and honest model, but it was also limited. Revenue arrived in sharp
25m12 min read


From Consoles to Ecosystems: What Atari, Nintendo, and Sega Teach Us About the Gaming Business
The history of the #gaming_business is more than a story about entertainment. It is also a useful case study in #innovation, #competition, #technology_management, and #platform_economics. Long before the term “platform economy” became common in business schools, the video game industry was already showing how companies could create value by connecting hardware, software, developers, distributors, and users within one ecosystem. Atari, Nintendo, and Sega played important roles
May 149 min read
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