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From Cartridges to Ecosystems: How the Business of Modern Gaming Can Teach Us to Build a Better Future
For most of its early history, the #video_game industry sold two simple things: a machine and a piece of plastic. A family bought a console, then bought cartridges or discs to play on it. The relationship between the company and the player often ended at the cash register. Once the box was opened, the sale was complete, and the next sale would only happen when a new game appeared on a shelf. This was a clear and honest model, but it was also limited. Revenue arrived in sharp
22 minutes ago12 min read


Professional Image, CV Photos, and Employability: An Educational View of Personal Presentation in the Labor Market
Employability is not based on one factor only. It is shaped by a combination of #skills, education, experience, communication, attitude, and the ability to present oneself professionally. In a competitive #labor_market, candidates do not only submit qualifications; they also send signals about readiness, discipline, confidence, and workplace suitability. One small but visible part of this process is the #CV_photo. A CV photo is not required in every country, sector, or recrui
May 137 min read
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